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- on pon_cursor que_cursor, que_sprite
- set cast1 to "MANO" & que_cursor
- set cast2 to "MASKMANO" & que_cursor
- set c1 to the number of cast cast1
- set c2 to the number of cast cast2
- if que_sprite then
- if rollOver(que_sprite) then
- cursor([c1, c2])
- else
- cursor(-1)
- end if
- else
- cursor([c1, c2])
- end if
- end
-
- on cursor_1caja
- set c1 to the number of cast "MANO2"
- set c2 to the number of cast "MASKMANO2"
- set d1 to the number of cast "MANO1"
- set d2 to the number of cast "MASKMANO1"
- if rollOver(4) then
- cursor([c1, c2])
- else
- if rollOver(3) then
- cursor([d1, d2])
- else
- cursor(-1)
- end if
- end if
- end
-
- on cursor_2cajas
- set c1 to the number of cast "MANO2"
- set c2 to the number of cast "MASKMANO2"
- set d1 to the number of cast "MANO1"
- set d2 to the number of cast "MASKMANO1"
- if rollOver(4) or rollOver(5) then
- cursor([c1, c2])
- else
- if rollOver(3) then
- cursor([d1, d2])
- else
- cursor(-1)
- end if
- end if
- end
-